Posts

weekly blog (week9-week14)

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 WEEK 9  Upon designing the jacket from the previous week, i started the drafting process right away.  By week 9 I completed the drafting of my first garment and I started designing for my second garment.  THE ABOVE PICTURE SHOWS THE DESIGNING OF MY SECOND GARMENT.  WEEK 10  By week 10 I finalized all the garments that have to be sewn.  Mr Thomas and my lecturer has reviewed the garments that i made and gave me the green light to proceed with the garment this was his final visit to the uni before we proceeded to the final presentation  WEEK 11/12/13 (MAKING UP OF THE GARMENT)  Final Pictures:

weekly blog (week5-week8)

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 WEEK 5  ASSIGNMENT 2 BRIEFING  The briefing introduced us to the task of designing a full garment in CLO3D, requiring us to apply the knowledge and skills we've developed over the past weeks. CLo3D Details and Fabrications. Guidance: You need to design a full garment in CLO3D, exploring different details and fabrications you covered in class. Mapping, textures, trims, and seams details are required and a MUST. A solid understanding of pattern structures to be. Your design has to embed the coming details; - Zips (along with adjustments of trims as teeth and pullers), - Topstitching details, - Fabrications and textures, - Binding, piping and elastics. Exploring Adoptive designs and patterns in toils experimentations. Guidance: You need to start exploring your adoptive designs as toils from idea explorations to finalising and confirming techniques of your line. Toils to be explored in pattern details and elements, and sewing techniques to fit with the decided upon market se...

Weekly blog (week1-week4)

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 WEEK 1  This semester, we are diving into the world of digital fashion design with CLO3D. Our first class started with an introduction to CLO3D, a powerful 3D garment visualization tool that is transforming the fashion industry. Our instructor gave us a comprehensive overview of the software, highlighting its key features and capabilities. CLO3D allows designers to create, modify, and visualize garments in a digital environment, which can save time and resources compared to traditional methods. Basic Material and Maps Generations : Understanding how to use different materials and maps to add texture, color, and patterns to our designs. Fabrication Variations : Exploring various fabric options and their properties to create realistic and dynamic garments. Learning the Basics : We started by familiarizing ourselves with the interface and basic tools of CLO3D. This included understanding how to navigate the workspace, use different tools, and import patterns and fabrics. WEEK2 T...